ElementBuffer.this

Initualizes the buffer and sets data.

  1. this()
  2. this(T data, GLenum hint)
  3. this(T ptr, size_t size, GLenum hint)
    class ElementBuffer
    this
    (
    T
    )
    (
    const T ptr
    ,
    size_t size
    ,
    GLenum hint = GL_STATIC_DRAW
    )
    if (
    isPointer!T
    )

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