ElementBuffer.update

Updates the Buffer, using glBufferSubData.

  1. void update(T data, GLintptr offset)
  2. void update(T ptr, size_t size, GLintptr offset)
    class ElementBuffer
    void
    update
    (
    T
    )
    (
    const T ptr
    ,
    size_t size
    ,
    GLintptr offset
    )
    if (
    isPointer!T
    )

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