FrameBuffer.attach

Attaches a 2D-texture to the FrameBuffer Calls validate

  1. void attach(Texture1D texture, GLenum attachment_point, GLint level)
  2. void attach(Texture2D texture, GLenum attachment_point, GLint level)
    class FrameBuffer
    void
    attach
  3. void attach(RenderBuffer rbuffer, GLenum attachment_point)

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