Creates an OpenGL FBO
Alias this to fbo
Attaches a 1D-texture to the FrameBuffer Calls validate
Attaches a RenderBuffer to the FrameBuffer Calls validate
Attaches a 2D-texture to the FrameBuffer Calls validate
Attaches a new renderbuffer to the FrameBuffer Calls validate, also binds the returned RenderBuffer
Attaches a new and empty 2D texture to the FrameBuffer Calls validate, and binds the returned texture
Attaches a new and empty 2D texture to the FrameBuffer Calls validate, and binds the returned texture
Binds the FrameBuffer
Deletes the FrameBuffer
Unbinds the FrameBuffer
Calls glCheckFramebufferStatus and throws a FrameBufferException if the return value is not GL_FRAMEBUFFER_COMPLETE
The OpenGL FBO name
Represents an Opengl FBO (FrameBufferObject)