Stub, throws always ShaderException.
Applies the parameters to the passed texture, must be one of Texture1D, Texture2D or Texture3D, or throws ShaderException
Returns the stored parameter or float.nan if not internally stored.
Stub.
Sets a sampler parameter (and stores it internally).
Stub.
Stub.
This emulates an OpenGL Sampler on platforms where no glGenSamplers is available (like OSX). This only works with Texture1D, Texture2D and Texture3D so far.