Shader.uniform

If glamour gets compiled with version=gl3n support for vectors, matrices and quaternions is added

  1. void uniform(string name, T value)
  2. void uniform(S name, T value)
  3. void uniform(S name, T value)
    class Shader
    version(gl3n)
    void
    uniform
    (
    S : string
    T
    )
    (,)
    if (
    is_quaternion!T
    )
  4. void uniform(S name, T value)

Meta