Shader.uniform

If glamour gets compiled with version=gl3n support for vectors, matrices and quaternions is added

  1. void uniform(string name, T value)
    class Shader
    version(gl3n)
    void
    uniform
    (
    T
    )
    (
    string name
    ,)
    if (
    is_vector!T
    )
  2. void uniform(S name, T value)
  3. void uniform(S name, T value)
  4. void uniform(S name, T value)

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