Shader.uniform1f
- void uniform1f(string name, float value)
- void uniform1f(GLint name, float value)
- void uniform1i(string name, int value)
- void uniform1i(GLint name, int value)
- void uniform2f(string name, float value1, float value2)
- void uniform2f(GLint name, float value1, float value2)
- void uniform2fv(string name, float[] value)
- void uniform2fv(GLint name, float[] value)
- void uniform2fv(string name, float[] value, int count)
- void uniform2fv(GLint name, float[] value, int count)
- void uniform3fv(string name, float[] value)
- void uniform3fv(string name, float[] value, int count)
- void uniform3fv(GLint name, float[] value, int count)
- void uniform4fv(string name, float[] value)
- void uniform4fv(GLint name, float[] value)
- void uniform4fv(string name, float[] value, int count)
- void uniform4fv(GLint name, float[] value, int count)
- void uniform_matrix3fv(string name, float[] value, GLboolean transpose)
- void uniform_matrix3fv(GLint name, float[] value, GLboolean transpose)
- void uniform_matrix3fv(string name, float[] value, GLboolean transpose, int count)
- void uniform_matrix3fv(GLint name, float[] value, GLboolean transpose, int count)
- void uniform_matrix4fv(string name, float[] value, GLboolean transpose)
- void uniform_matrix4fv(GLint name, float[] value, GLboolean transpose)
- void uniform_matrix4fv(string name, float[] value, GLboolean transpose, int count)
- void uniform_matrix4fv(GLint name, float[] value, GLboolean transpose, int count)
glamour shader Shader
constructorsdestructorsfunctionsvariables
Sets a shader uniform. Consider the corresponding OpenGL for more information.