Activates the texture to unit, passed to the function.
Activates the texture to unit, the struct member.
Binds the texture.
Binds the texture and activates it to unit, passed to the function.
Binds the texture and activates it to unit, the struct member.
Generates mipmaps for the textre (also binds it)
Queries a texture parameter from OpenGL.
Deletes the texture.
Sets a texture parameter.
Unbinds the texture.
Every Texture-Class will mixin this template.