Specifies the data type of each component in the array.
Specifies the number of components per generic vertex attribute.
Specifies a offset of the first component of the first generic vertex attribute in the array in the data store of the buffer.
Specifies the byte offset between consecutive generic vertex attributes.
Specifies whether fixed-point data values should be normalized (GL_TRUE) or converted directly as fixed-point values (GL_FALSE = default) when they are accessed.
Binds the buffer and sets the vertex attrib pointer.